View Full Version : Bio [OOC] Abducted! Bios

01-03-2007, 01:08 PM
Since we have an entire forum for this RP game, feel free to post in here the bio of your character and you'll get feedback from the other players.

These are the links to the characters bios:

Dragon (http://www.quarrelsandquills.com/viewtopic.php?p=13697#13697)
James R. Braddick (http://www.quarrelsandquills.com/viewtopic.php?p=13549#13549)
Little Wind (http://www.quarrelsandquills.com/viewtopic.php?p=13566#13566)
Melias (http://www.quarrelsandquills.com/viewtopic.php?p=13757#13757)
Mikaine Industries Cybernetic Unit #2829 (MICU-2829) (http://www.quarrelsandquills.com/viewtopic.php?p=13524#13524)
Minity (http://www.quarrelsandquills.com/viewtopic.php?p=4879#4879)
Nikita (http://www.quarrelsandquills.com/viewtopic.php?p=13816#13816)
Shandi (http://www.quarrelsandquills.com/viewtopic.php?p=14573#14573)
Tyr'at (http://www.quarrelsandquills.com/viewtopic.php?p=13539#13539)
Ryan Johnson (http://www.quarrelsandquills.com/viewtopic.php?p=13553#13553)

8) M 8)

Mortin Steel
01-03-2007, 11:15 PM
I'm getting a sense of deja vu.

01-04-2007, 06:15 AM
Really? :shock: And what did you see?

01-04-2007, 06:35 AM
this thread reminds me of the Bio forum your ran on the CB.

01-04-2007, 06:54 AM
Oh, I see :). Well, I guess old habits are hard to leave :whaat:.

Jason Sanborn
01-04-2007, 06:01 PM

Mikaine Industries Cybernetic Unit #2829

Original Setting: Futuristic Sci-fi setting.

Mikaine Industries was a high-tech organization with military ties. Over 90% of their products were sold to the military. The Mikaine Industries Cybernetic Units (MICUs) were among the products for the military.

MICU-2829 was once a human, like all MICUs before and after him. He was a soldier in the military that was killed in the line of duty. His military contract, though, allowed his body to be given to Mikaine Industries to be implanted with cybernetics and returned to the field of battle.

The date of MICU-2829's death was June 1, 8645, which was over 250 years ago. His recorded age at the time of his death was 32 years. Any other information about his previous life was erased by Mikaine Industries when the company closed its doors in 8794.

Despite the closing of Mikaine Industries, the MICU series of cyborgs remained in service, maintained by the military and other industries that came after them. It seemed that the secret of creating successful cybernetic beings ended when Mikaine Industries closed its doors.

That was, until the arrival of Rueben Gallendan. He was a scientific genius far above anyone that came before. In the year 8843, he created the Gallendan Battle Android. It was the first successfully built artificial intelligent lifeform created, ever. It was always believed that a human brain was needed, which is why the cyborgs were maintained. Rueben Gallendan proved otherwise.

The first Android, named Rueben after its creator, became the prototype for a new line of battle androids designed to replace the aging cybernetic soldiers of the long defunct Mikaine Industries. On January 1, 8890, the MICUs were pronounced obsolete and sentenced to be scrapped, their cybernetics recycled to use in the creation of more androids.

MICU-2829 was among a small number of MICUs that managed to avoid their fate. They scattered among the universe, hiding from the military they once served, fighting when it became necessary for survival. The MICUs may have been dead once, but their human need for survival still remained strong.

MICU-2829 was captured on May 28, 8895. He was scheduled to be terminated on June 1, exactly 250 years, to the day, since he died. It was on the date of his proposed termination, that he was abducted and taken to the island outside of time and space, giving him yet another chance in life.

01-04-2007, 06:24 PM
Interesting character you cooked up in here! It's going to be interesting seeing him interact with the others. :thumleft:

01-04-2007, 07:47 PM

Try'at is the son of the Norse God Tyr,and the Egyptian Goddess Ma'at.

starting with a bit on Ma'at and Tyr.



* Woman with a feather on her head
* A feather

Ma'at was the goddess of truth, justice and harmony. She was associated with the balance of things on earth.
Ma'at was the daughter of the sun god Ra.
Pharaohs are frequently shown in wall reliefs making an offering of Ma'at to the gods-showing that they are preserving harmony and justice on earth.
The vizier who was in charge of the law courts was known as the 'priest of Ma'at'.

The Lore of Tyr

Tyr is a god misunderstood and in large part forgotten by today's neo-pagans. When most of us think of Norse warrior gods, visions of Thorr and his hammer flash before our eyes, and when one thinks of leadership or kingship we see Odinn and maybe Freyr. Yet Tyr was very important to our ancestors, as evidenced by the fact that a day of the week was named after him, and two of the eight high holidays were dedicated to him.

Much of the mythology of Tyr is at present lost except for the story of the binding of the Fenris Wolf, the son of Loki and Angrboda, as told in the Prose Edda. In short, the Norns warn the gods that Fenris is dangerous, and will one day kill Odinn. The gods, alarmed, decide that they must bind him. They create a strong chain and ask Fenris if he is stronger than the chain. He allows the gods to try to bind him so that he can prove his strength. He easily breaks both that chain and the next, which is twice as strong. But when they try a magical ribbon made by the dwarves, Fenris, suspicious, ups the ante because he fears that despite their promises, they won't unbind him if he can't break free. Not wanting to be called a coward, he finally agrees to be bound if one of the gods will lay his hand in his mouth as a pledge of troth. "And each of the Ases looked at the other, and none of them was willing to lose his hand, until Tyr reached forward his right hand and lay it in the mouth of the Wolf." Needless to say, the wolf can't break free on his own, and they don't untie him. Tyr loses his hand, the wrist becomes known as the 'wolf joint,' and Tyr picks up the name of Wolf Leavings.

Tuesday is named after Tyr because in the Roman calendar that day was Mars' day, and the Romans associated Tyr with Mars. This seems strange given that we have no myths associating Tyr with battle, but the binding of Fenris gives us some insight into the association. Fenris is the savage beast who knows no bounds, and, because of his trustworthiness and honor, Tyr alone is able to fetter him. The Norse warriors are oft associated with the berserker image, the warrior raging out of control. But it is the self-discipline of Tyr which allows the warrior to martial his power. Further, the true warrior wants nothing more than justice, which is why he must bind the chaotic forces which would destroy it. Tyr fights only the just war.

Dumézil argues that Tyr, (also Tiwaz and Zio, cognate to Zeus), is more properly understood as the legal half of the dual first function of law and magic. Odinn gives up an eye for a more magical or mystical sense of vision, while Tyr sacrifices his hand so that the violence of war is bound by cosmic justice. Just as the eye needs to be sacrificed for true vision, so too does the right hand, a symbol of one's honor, (as in the handshake), need to be sacrificed for true justice. It is not uncommon for first function figures to go through some sort of mutilation (e.g. the Celtic Nuada of the Silver Hand, and the Roman heroes Horatius Cocles and Mucius Scaevola). Tyr's weapon was the spear, another sign of first function deities.

Some of the symbols associated with Tyr are the spear, the hand or glove and the North Star called the Tyr-star or The Nail. Medieval fairs were started by raising a pole in the center with a glove on top. With the cry, "the glove is up," the Fair was opened, and the law of the Fair took effect. A Saxon rune poem states that the Tyr-star keeps faith with princes.

Tyr is associated with two holidays, Disting (Imbolg) and Thingstide (Lughnasadh). Both are Things, in which the people can ask that the law be exercised on their behalf. Disting is the time of swearing of oaths, (the signing on to war-bands and Viking crews), as it is the beginning of the war season. Thingstide, the end of the war season, is the annual time of making treaties, marriages, and was the time for trials. The legal practices, like wergild and strictly controlled duels, were not abstract, but were designed to stop a fight. Tyr's loss of his hand to Fenris in a knowingly false bond may have resulted in what Dumézil called "a pessimistic view of the law" where we do what we must to keep the peace.

Tyr's followers not only need to keep their oaths, but must also take an active role in enforcing justice. Their judgment must include both sides of the situation. After all, it is because Tyr is the only one willing to feed Fenris that Fenris trusts him. In today's world an eco-warrior who follows Tyr would recognize that while the paper mill cuts down trees, the recycling plant may produce more pollution. True justice is served not by letting violent emotions rule our actions, but by binding the violence both in ourselves, and in that which threatens the justice and peace of our world.

now for Tyr'at

The image I have for Posting is much smaller.

his appearance is like his Av,though he has a pendent with the eye of Ra on it hanging around his neck.the Tattoo on his arm is the Eye of Ra.
he doesn't have the fur cloak.His pants are dark brown and his boots black.

I'm using the same Bio as before cause I like Tyr'at the way he is.though I need to add the being King part though it wont make much difference right now.I'm also posting this i my Bio page to.

Captain Kill
01-04-2007, 09:57 PM
Ok, time for the intergalactic serial killer....

Name: James R. Braddick
Age: 53 (appears in late 20's)
Height: 6' 3"
Current place of residence: Cell #19876G Tartarus Maximum Security Prison, Planet Tartarus


James is a member of a particular offshoot of the human race, known to the galaxy as the Chrodos. By whatever mystery which allowed this race of people to evolve, the Chrodos grew to be superior to normal homo sapiens in nearly every aspect. They possess superior strength, speed, senses, and agility, beyond that of a normal human, as well as a slower rate of aging. Because of this, their entire race thrived on war and conquest. Their brains themselves also developed far beyond human capabilities, enabling even the lowliest of soldiers to be tactical geniuses on the field. James himself possesses brown eyes, short black hair, and a muscular and athletic body.


Though some may think Braddick is nothing more than a psychopathic killer, the truth is he is intelligent, cold, and calculating. His primary motivation is simply self preservation, caring little about what happens to those around him. He generally does not kill out of enjoyment, but necessity. He will kill or destroy anything which stands in his way, and when he does so, it is without mercy or restraint. His time in the military left him a tactical genius and he always thinks ten steps ahead of his opponents. He is also willing to enter combat against seemingly impossible odds. He takes no pleasure in killing women and children, and avoids doing so if at all possible.


Braddick's life is a neverending story of war and bloodshed. He was born on January 9, 10056 on Chrodos Prime. At the time of his birth, the Chrodos people had already long since begun their conquest of the galaxy. Believing themselves superior to all other forms of life, they enacted a brutal wave of destruction and butchery across the galaxy. From infancy, the Chrodos were trained to be the most efficient killers possible. Throughout his childhood, Braddick was taught battle tactics, weapons usage, and anatomy and xenobiology to make him the best soldier he could possibly be. By the age of 20 he was already in command of his own military unit responsible for infiltration and sabotage. The Chrodos never revelled in mindless slaughter, indeed there was a code of honor amongst their people, yet they were willing to enact whatever means necessary to achieve their military goals. Though their conquest was widely successful, pride got the best of the Chrodos, and soon the overwhelming numbers of their opponents began to take their toll.

The decimation of Chrodos Prime marked the end of the war, and the beginning of the systematic extermination of the Chrodos people. In retribution for their atrocities, the Chrodos were hunted down and executed. However, Braddick had a knack for survival. He went underground, becoming a freelance assassin for some time, all the while being hunted across the galaxy. Braddick excelled greatly in high risk, usually political assassinations, being solely responsible for the outbreak of civil war in 3 star systems. However it was an assassination mission at an orbital embassy above the planet Tarsonis that contributed the most to his infamy. The assassination attempt was successful, yet bounty hunters complicated his escape, which eventually lead to the destruction of the space station and nearly all 467 of its inhabitants. Braddick managed to escape, and in the preceding years became wanted for strings of murders on 12 worlds across 5 star systems. In 18 years since the end of the Chrodos war, he was captured 3 times and transferred to maximum security prisons in various locations across the galaxy, escaping from them within months. He was finally captured 6 weeks ago by an army of space pirates seeking the bounty on his head, and was transferred to the Tartarus Maximum Security prison on the planet Tartarus, where his execution is imminent. And so he sits in his cell, on this barren volcanic world awaiting his own death.

01-05-2007, 12:22 AM
Name: Ryan Johnson (changed his last name to be more generic since the original concept in the OOC thread)
Age: 25
Height: 6'0"
Weight: 215lbs
Hair: Brown
Eyes: Brown

Ryan's looks are generic; neither homely nor handsome Ryan is ultimately forgettable. Moment's after he walks away you'll barely recall his face.

Ryan was abandoned as a child. Well not so much abandoned as forgotten. He was left still strapped in the shopping cart at the local grocer by his parents. None of the employees remembered a family with a baby that day, and no parents reported a missing 1 year old.

Ryan spent most of his youth in state housing, as he was always overlooked for adoption. He eventually found a foster home with a kind elderly couple who'd never had children. The couple died not long after Ryan's 18th Birthday. Leaving him alone again.

The last 7 years, Ryan has worked as a stocker at the same local grocer he'd been forgotten at as a child.

01-05-2007, 06:17 AM
Real nice bios :). Tyr'at I already knew, and I'm glad you're establishing his bloodline, Jacen, this is basically what set him appart from characters like Minity (who is a First).

Braddock sounds really interesting, and I loved the sci-fi air around him. Let's see him mingle. :twisted:

As for poor Ryan, I really felt sorry for him. And I don't know what your plans are, MrOuija, but the fact that he is so forgettable might something else, not just bad luck...

01-05-2007, 07:49 AM
Little Wind

Name: Little Wind (LW) Smith.

Age: 90's (Appears about 30)

Time Period: Late 40's

Appearance: LW stands just over six foot tall with a medium build. A tough looking lad who seems like he should have spent a few years playing professional football. He has long, straight, black hair coming down below his shoulders. Tan skin, dark eyes, and no facial hair to speak of. LW is quite fond of the era's style and is often found in a nice suit (normally grey), long coat, and blue fedora.

History:The son of a young Mohican woman and the spirit of the wind, LW was an extraordinary boy from birth, perhaps a little too much as his mother did not survive the process. LW spent most of his youth with his uncle, a professional tracker and avid hiker. The two spent much time together although his uncle has little time for LW's "daydreaming". Often on their walks when the breeze would pick up or the wind would whip through the leaves, LW would stop as if he was listening to something. Then quite often once the wind died down he would laugh to himself and nod his head as if he had just understood what he was told and the two would move on. LW tried to explain to his uncle that the wind talked to him but he was never believed. On LW's 13th birthday, he and his Uncle were hiking through the woods when old age found uncles heart. LW stayed with his uncle and screamed for help. The sound must have carried on the wind because soon after help arrived. It was too late however, his uncle had passed on. It was in this moment that the wind whipped through LW's hair and told him what he already knew. It was time to move on. There were things for him to do in the world and he needed to get to them. So without a concern or worry he stood up in the middle of all the commotion and vanished into the forest.

As LW grew he learned the four gifts he had received from his father. The Strength of the Wind, The Unstoppability of the Wind, The Swiftness of the Wind, and the Curiosity of the Wind. The last would lead his life.

The Wind is ever curious, filling every nook and cranny. Whipping around every tree, through every cave, down every hill. Always in a jolly mood as the wind can often be heard whistling through holes and cracks and the like. It was this curiosity that led LW to find his way as a detective. It was the first three gifts that helped his find his calling with the paranormal.

Thus LW Smith Investigations was born. Operating out of Chicago in the early and late 40's. It seemed that Hitler obsession with the occult had sent all manner of creature scurrying to the surface.

Although most people notice how tough LW is, few have any inkling as to how special he and his gifts are. But all who spend time with him know two things. First, the wind is never in his face. Always at his back or parting as if to make his journey through life easier. Second, sometimes, just sometimes, people still catch him laughing at the breeze.

01-05-2007, 08:11 AM
((Ahhhhhhhhh! I love this Little Wind character. You fleshed out the detective real nicely. For a moment I thought you were writing about a new character, but it was the same you were talking about. Now, just keep in mind that he was already abducted, even if his name wasn't mentioned at the time -because the name wasn't available yet-.))

01-05-2007, 05:51 PM
Thanks M, glad you like him.

I was already abducted? Which thread should I be looking in for that? Oh and by the way, how come some of these abducted threads are available from the refugee camp and some aren't?

01-05-2007, 06:58 PM
Jason Moved them but didn't delete the originals. I'll delete them when I get a minute.

01-06-2007, 06:52 AM
I was already abducted? Which thread should I be looking in for that? Oh and by the way, how come some of these abducted threads are available from the refugee camp and some aren't?

The abduction of your character happens in this post (http://www.quarrelsandquills.com/viewtopic.php?p=13441#13441), more specifically in this paragraph:

They stopped next at a dark office where a man was sitting behind his desk with a keen look in his eyes. "Your detective skills need to be taken to the next level. Your paranormal abilities need to grow. You'll play a key role in your timeline and you're coming with me, now!" Not letting the man respond; he got surrounded by a new bubble and they left.

At the moment, I didn't have a name for you character, so I didn't mention it. :whaat:. So, this means that he's with the group in the island, so, feel free to iinteract.

01-06-2007, 06:16 PM
Okay, took me a bit to find this place now. So I guess Abducted has no relation to the refugee camp?

I will head to the island to interact soon.

01-06-2007, 08:00 PM
It does have a relation in the fact that it is an RPZ game but as a result of the merge, it will be shared with the entire RP community of the Q&Q (you kind of a meeting place).

The thing is active games are placed within the Role Playing Guild section to make them more visible to posters and visitors. They can start within the RPZ Refugee Camp or the Adventurer's Guild, but if they have a good launch, they get moved in here.

Sorry for the confusion.

01-06-2007, 08:38 PM
Name: Dragon
Appearance: A large red dragon with dark green eyes.
Powers: He can fly and breath fire (you know dragon stuff ;)) He is also very strong and barely hurt when attacked by anyone other than a dragon.

History: Dragon is the leader of a group of dragons from Crossgen Universe's Matrix Quadrant. He was given to the First God, Lord Mattson, as a gift from his father. He feels is superior to all other, believing that dragons are the greatest race in the universe. He looks down upon mortals and gods alike. He and his two friends formed a band and traveled the universe, which gave him an extensive knowledge of other planets. Although he cares more for media and popular culture than anything else. At times he randomly sings jingles and talks about television shows. Over time though his friends returned to the planet known as the Saber Vortex to act as guards and he left for the Matrix Quadrant to become the king of the dragons there. Being the Dragon King thus feeds his ego even more. He speaks with bad grammer but that doesn't make him necessarily dumb. He is actually smarter than he lets people think he is, but is also easily bored and creates games to amuse himself similar to what a child would do.

Abducted Story: Dragon was abducted by Mahn and brought to the island. He quickly found Minity and has stayed with her because she is the only one from his home. He also is friends with Regan and Nikita. Since the story began Dragon found out his destiny is to create a large treasure trove which he plans to do. He also enlisted the aid of his First Mate, Gabriel, who is an angel in Minity's army. Gabriel and 12 other angels are looking for treasure for Dragon. He also enlisted Blujay who became his Second Mate, a birdman and 6 of Blujay's friends to also find treasure for him.

01-07-2007, 09:57 AM
It does have a relation in the fact that it is an RPZ game but as a result of the merge, it will be shared with the entire RP community of the Q&Q (you kind of a meeting place).

The thing is active games are placed within the Role Playing Guild section to make them more visible to posters and visitors. They can start within the RPZ Refugee Camp or the Adventurer's Guild, but if they have a good launch, they get moved in here.

Sorry for the confusion.

Well that makes sense. It just takes me a little bit to figure this stuff out. I was a C student and now I'm an actor....you understand.

01-07-2007, 10:29 AM
LOL, nothing to do with you being an actor.

Each place has their own structure so things make sense. It's not as if anyone can absorb them all at once. Still, thanks for pointing that out. As you already saw, I made a thread at the Refugee pointing people into this direction just in case :).

01-07-2007, 11:51 AM
I did see that thread, its how I find this place now....

....C student, I need all the help I can get.

01-08-2007, 05:37 AM

6 feet tall
30 years old
Strawberry blond with black eyes
Power: Plain human with her humanity, seems to make living everything she draws.
Place: Etoile de Pourpre, advanced technology with middle age setting world

Melias grown in a family gifted with artistic talent. Her father was an appreciated troubadour and her mother was marvelous dancer; thus she was born gifted by the Muse too but that blessed present became a curse. Her parents knew something would happen to their loved daughter but not what or when, so they lived trying to not show any fears about what misfortune may come to Melias. Finally, days after days and years after years, her art blossomed in front of the kind attention of her parents, giving smiles to their everyday life with her creations and fears started to vanish from their heart and mind. Until that day when she turned eight years old. To any other eyes, it would have been a common day and it was certainly. Her parents were working their way and the neighborhood lived their everyday existence, laughting, crying, yelling as other emotions. But for Melias, it was not. She woke up with a frozen feeling, seeing not the light outside, feeling not the warmth of the fire in the oven, feeling not life. Scared, she called for her parents first but silence laughed at her. She called for again but the same silence answered. She covered her eyes with her hands, crying in despare as tears rained down and down. The cold feeling disappeared suddenly and Melias started to feel warm, to slowly see the light again. After a moment, everything looked to be normal again and relief taking away her last sob, she draw something to forget. A bird, a lovely one: may you sing a peace to my mind until my parents come back she thought. Her hand started to do her wish and an inked animal appeared on the paper. Melias smiled, reassured and happily she raised her little drawing. The ink shaked itself before starting to look out the paper and flew out of it, dancing around Melias. That was how everything began for her. The blessing and the burning of her life.

01-08-2007, 06:47 AM
Real nice character this one you created, Res :). She's going to add a nice sense of balance to this odd crew of characters. She's powerful and nice, all at once. Let's see how things flow.

I will send Mahn to abduct her during the day :).

01-09-2007, 06:51 AM

Name: Nikita
Race: goddess of Celtic & Greek heritage
Gender: Female
Family: Mother - Morrigan the Celtic goddess of war, revenge, night, magic, prophecy, priestesses and witches. Father - Morpheus Greek god of dreams, also a son of Nyx and brother to Night.
Hair: Long and black
Lips: Full and red
Eyes: reddish
Attire: Nikita prefers anything in red. Although her parentage consists of night and darkness, Nikita's spirit is one of rebellion, in a playful way.
Powers, Abilities and Weapons
The Dragon's Sword – A gift from her mother, with fairy magic, the sword has the ability to cut beyond the realm of flesh. Although it can slice flesh, its main function is cutting through the layers of reality and opening up its intended victim to Nikita's brand of manipulation. In order to wield the sword, it's barrier must be a shape-shifter. The barriers hand is changed into that of a dragon's claw.
Nightmare. – Nikita's beloved pet and companion. Nightmare has the ability to render any god or man motionless by looking into his eyes. Only Nikita and Night are immune to this gift.
Dreams & Nightmares – Like her father, Nikita is the goddess of dreams, as well as nightmares. She can be both good or evil depending on the recipient of her gift. She knows the dreams of all creatures. Nikita can have a great influence upon the dream or she can allow it to run its course. She has been viewed as a manipulator by many, but its all in how you view her gift.
There are several forms in which Nikita can spread her influence. The most common is through dreams themselves, but the most deadly and most exciting is through a kiss. If kissed by Nikita, it can lead to either a blessing or death. A kiss of death will unleash your worst nightmares, leaving the recipient mindless or dead.
Shape Shifting – Yet another gift that runs on both sides of her family, Nikita can shapeshift into creatures of the night or those associated with death. On a lighter side, because her mother was queen of the fairies, Nikita can take the shape of a fairy, in size and gift.
War – Perhaps the least of her treasured talents, Nikita can hold her own in battle. Another gift from her mother, it is the one she wishes to never use. Nikita prefers using her mind to the sword.


Being born from the strange union of Celt and Greek has given Nikita her exotic looks. At heart, she is more of a prankster than an evil manipulator. Because of the darkness that runs so deep on both sides of her family, she is often prone to be melancholy. Restless in nature, she finds solace in her Uncle Night, who she is bound and determined to help keep an edge of laughter in his life. While remaining hidden when Night's parents left him on this desolate world, Nikita has remained here with him. Neither speaks much of their past lives, but prefer to live in the present. Nikita has the capacity for both great good or terrible evil, but at the moment, she has settled to play the prankster.

01-09-2007, 09:11 AM
It's great to have Nikita on board! :) I will send Mahn to get her today.

01-16-2007, 09:11 PM


She is Shandi, Queen of the Elements.

She lives and governs an ancient and forgotten world. Races of fire, water, wind and earth live there and every one serve her and her whims.
She is haughty, she always has a reason and never asks for help or advice. She isn’t a bad or good queen, just she does what she wants.

Shandi was a powerful woman, until she was abducted!!!

01-17-2007, 06:50 AM
Hmmmm, Interesting.

01-17-2007, 06:59 AM
Prom is going to join any slow side of the Abducted plotlines that are created. He keeps telling me what to say about what he wants, that's why he isn't saying so himself :whaat:. Yeah, I've insisted :P.

The original idea was to ask Buymearing to join his side of the story since he also wanted a slow paced one, but I'll be asking him later since he seems to have more urgent issues at the moment.

In the meanwhile, I'll bring Shandi into the main thread waiting to join him with another player or a group of players.

01-19-2007, 03:51 PM
Here is Minity's Bio for this thread...I decided to just add the link because I keep updating my mistakes so it makes perfect sense when everyone reads it :D

Minity's Bio (http://www.quarrelsandquills.com/viewtopic.php?p=4879#4879)

01-19-2007, 03:59 PM
((Hmmmmmm... Nice avatar!))

01-19-2007, 06:13 PM
Thanks, I might have to fix it soon, i think there is too much color in the face, but I love her body and how she just looks superior! (my avatar I mean- lol)

01-19-2007, 09:18 PM
Minity, this is what you'd need to type in order to make a link that reads "Minity's Bio" to appear instead of the actual url. I deactivated BBCode to show you:

Minity's Bio (http://www.quarrelsandquills.com/viewtopic.php?p=4879#4879)

01-19-2007, 09:20 PM
And it would look just like this:

[quote="Minity\";p=\"14910":2g008lwz]Here is Minity's Bio for this thread...I decided to just add the link because I keep updating my mistakes so it makes perfect sense when everyone reads it :D


although I dont remeber how to get rid of the actual site name and just put in my name...M help me- lol

This is what you'd need to type in order to make a link that reads "Minity's Bio" to appear instead of the actual url. I deactivated BBCode to show you:

Minity's Bio (http://www.quarrelsandquills.com/viewtopic.php?p=4879#4879)[/quote:2g008lwz]

01-20-2007, 06:46 AM
Thanks M!