View Full Version : Info [OOC] Races of Eryonne

Jason Sanborn
03-07-2008, 05:16 PM
This thread is for all the playable races of Eryonne. The Table of Contents links to individual races listed in this thread, and will be updated as new races are added and approved by the community.

Table of Contents

[gotopost=24908:308ph77z]Aquatic Elves[/gotopost:308ph77z][/*:m:308ph77z]
[gotopost=24549:308ph77z]City Elves[/gotopost:308ph77z][/*:m:308ph77z]

Notes regarding creating races
When creating races, please try to give the races strengths and weaknesses so that they won't be overly powerful, or overly weak. All playable races should be roughly on the same level, even though they have different strengths and weaknesses. Playable races should also remain mostly humanoid. Main contributors for races establish the general flow for the race and any sub-races derived from them. If you decide to create a new race, please do not recreate an already existing race. New races may be denied by the community if it is determined that the race would be too powerful as a player race, or if it is identical (or nearly identical) to an existing race.

Jason Sanborn
03-07-2008, 05:36 PM
This template should be used for creating races in Eryonne. This will help keep consistency and make it easier for new players to understand.

Race: Name of the Race
Lifespan: Maximum Lifespan (Average Lifespan)
Height: Smallest - Tallest (Average Lifespan)

Any descriptions that would be appropriate to describe the general appearance of the race. Things like skin colors, hair colors, or other distinguishing features (pointy ears) should be mentioned.

General Personality of the Race. The things that would be stereotypical for the particular race. Such as elves not liking dwarves.

Strengths and Weaknesses:
This is where you would describe the general strengths and weaknesses of the race. Any natural abilities or aptitudes they might have. Remember to balance the strengths with the weaknesses to prevent the creation of overly powerful races.

Any other important information relating to the race that wasn't included in any of the other areas should be included here.

Jason Sanborn
03-07-2008, 06:14 PM
Race: Human
Lifespan: 120 years (Average: 80 years)
Height: 4'0" - 7'0" (Average: Males - 5'8", Females - 5'4")

Humans are varied in appearance, from light skinned to dark skinned, from lean to fat. Even their hair and eye colors vary greatly. The males tend to grow beards while the females do not have beards.

Humans are as varied in their personalities as they are in their appearances.

Strengths and Weaknesses:
Humans are highly adaptable in that there is almost nothing they can't do if they put their mind to it. They can adapt to all but the most extreme climates, and are able to learn a wide variety of skills and trades.

Humans are the most common race on Eryonne. They have found ways to adapt to live in almost any climate on the world.

Jason Sanborn
03-12-2008, 02:09 PM
Race: Elf
Lifespan: 4800 years (Average: 3200 years)
Height: 3'0" - 5'6" (Average: Males - 5'0", Females - 4'6")

Elves tend to be short and slender with large pointed ears. Most elves ears point up, but some might point out, away from their head. They tend to be fair skinned, although some elves do tend to get more golden or bronze tones to their skin. Elves hair colors tend to be various shades between coppery brown to golden blonde, growing to a silver or platinum color as they age. The most common eye color for elves is green, but there are elves with shades of blue or brown as well. Neither male nor female elves have any kind of facial hair.

Elves tend to live in nature and are closely associated with nature. They often live in the woods, using their natural magics to craft living homes and towns among the trees of the woods. Care of nature is important to them, and will always defend their home woods from defilement. Most elves tend to be vegetarian, not wanting to kill animals for food. Their clothes are often spun from natural fibers and silks as opposed to animal skins. Elves tend to isolate themselves from other races, especially those races that don't coexist with nature. Elves almost always avoid cities and towns, and will never willingly go underground.

Strengths and Weaknesses:
Elves have an extremely long lifespan, but they take a long time to mature. A typical elven pregnancy lasts 12 months. The elven child is walking and forming words by their first year. After that, the growth and maturity slows. An elf is generally considered an adult by the time they reach 200 years of age, which is roughly equivalent to a human of 13 in terms of maturity.

Elven magic is powered by nature. Their abilities and magics are tied to, and fueled by, nature. All elves are trained to be in harmony with nature, to use their abilities to enhance and purify the woods around them. Their greatest strength would be in their home region. The farther they are from their home, the less powerful their magics and abilities become. As long as nature exists around them in some form, they will have access to some of their abilities.

Elves are tribal, living in and protecting a specific wooded region. It is extremely rare to find elves outside of their home woods, as they will often feel disconnected when they are away.

Jason Sanborn
03-12-2008, 02:38 PM
Race: City Elf
Lifespan: 2400 years (Average: 2000 years)
Height: 3'0" - 5'6" (Average: Males - 5'0", Females - 4'6")

Elves tend to be short and slender with large pointed ears. Most elves ears point up, but some might point out, away from their head. They tend to be fair skinned, although some elves do tend to get more golden or bronze tones to their skin. Elves hair colors tend to be various shades between coppery brown to golden blonde, growing to a silver or platinum color as they age. The most common eye color for elves is green, but there are elves with shades of blue or brown as well. Neither male nor female elves have any kind of facial hair.

While elves tend to live in nature and are closely associated with nature, city elves have forsaken that call and chose to live in the cities and towns. A majority of city elves are children of other city elves, passing down their heritage away from their woodland cousins. On a rare occassion, an elf might choose to leave their home and become a city elf, sometimes it happens from curiosity, othertimes from being outcast. In those situations, the elf slowly loses their abilities over the course of 100 years, until they become a city elf as described here. Personalities of city elves tend to be as varied as that of humans, but, no matter how many generations they are removed from their woodland cousins, they will always have an affinity for nature, even if it is slight. Unlike their woodland cousins, city elves are not all vegetarian, and some are often hunters.

Strengths and Weaknesses:
City elves have an extremely long lifespan, but not as long as that of their elven cousins. Like their cousins, a typical city elven pregnancy lasts 12 months. The elven child is walking and forming words by their first year. After that, the growth and maturity slows. An elf is generally considered an adult by the time they reach 200 years of age, which is roughly equivalent to a human of 13 in terms of maturity.

Elven magic is powered by nature. Their abilities and magics are tied to, and fueled by, nature. As city elves have given up nature in favor of cities and towns, their natural magic and abilities are diminished greatly. The are still far more adept in natural surroundings than humans are, able to move quietly and remain well hidden in natural surroundings. This even benefits elves in non-natural surroundings, such as cities and towns as well.

City elves, as their name implies, tend to live in cities and towns alongside humans. Because of their abilities, they often tend to be found as merchants, rogues, or hunters. While they have the same maturity rate as their woodland cousins, their shorter lifespans are often considered a penalty for living away from nature. Even if a city elf returns to the woods, they never regain the abilities that come naturally to their woodland cousins.

03-13-2008, 06:21 PM
Race: Troll
Lifespan: Trolls can live for many centuries. Typically 300 and over is considered very old. Once they reach this elder stage in their lives trolls stop aging entirely. An elder troll can live for several decades before they are overwhelmed by an instinctive urge to find their final resting place and allow the sun to petrify them there until they eventually die as a lifeless statue. Troll shamans are the only ones that are immune to this urge, and seem to be able to survive indefinitely at this age, unless they are killed by some other means.
Height: An adult Troll, both males and females, can typically range from six feet to over seven feet in height.

One of their most distinguishing features is a Troll's large, powerfully built form. They tend to be taller and wider than a human. Their arms are longer, reaching almost to their knees, and can sometimes be used to aid them in long distance running. Their jaws and brows are larger and tend to protrude, giving them brutish features. Their skin is almost always dark grey in color. Their hair is often grown long and is always an untamed mess upon their heads. Their hair tends to be green, brown, grey or black in color, and sometimes combinations of any of these colors. Males have orange eyes, while females have purple, but on very rare occassions a Troll, male or female, can be born with red eyes. Their ears and nose will often be big for their features. And a majority will have a straight tail, usually one or two feet in length.

Trolls are a solitary, nomadic people. Typically they are peaceful and quiet. They avoid contact with other races, and on occassion members of their own race, and never remain in one place for too long. They usually live out simple lives, living off the land and in the deepest, unsettled wildernesses. This leads others to believe Trolls are ignorant, primitive beasts, but in actuality they tend to be as intelligent as humans or elves. Although they lack the curiostiy and ambition of these other races and are content with their simple lives. While they are peaceful Trolls are capable of animalistic rage and savagery when they or those they care about are in danger. But they are quick to forgive once they are calmed and will never remain hostile for any longer than is absolutely necessary.

Strengths and Weaknesses:
Their obvious trait is their extraordinary strength. A single Troll has been known to easily overpower three humans. They also possess great endurance and can sustain physical acitivities for many hours without rest. While they are capable of running incredibly fast, after having time and space to gradually build up to such speeds, they are usually slow moving. They lack the agility and grace that other races possess, and so must move slower to accomidate their innate awkwardness. Their grey skin can often ressemble something made of stone, and is only slightly less durable against attacks and injury than actual rock. Their tough flesh may protect them well, but it also proves to be one of their greatest weaknesses due to a unique allergy to sunlight. When under direct dunlight a Troll's skin begins to petrify, becoming more and more rock-like. This makes it harder for the Troll to move. Several minutes under the sun will slow a Troll considerably. A few hours will leave them completely immobile. This only effects their flesh, and is not directly lethal, although they will eventually starve to death in this state. Only direct moonlight can reverse the petrification, although it's a slow healing process. Even minor sun exposure may take several full moons to heal. Extreme petrification is usually beyond healing.
Often times a Troll bloodline will possess an ability that is unique only to their family. This special ability is passed from parent to child. It can include invisibility, flight, water breathing, shape changing and a variety of other strange powers. These supernatural abilities remain unknown to the Troll until they reach adulthood, and with the aid of a Troll shaman, undergo a ritual of awakening. After the ritual a Troll will have access to any of these inheirited powers. Red eyed Trolls, however, are usually able to discover these abilities as they sometimes activate during beserker rages that these rare variety of Trolls succumb to.
Trolls are also capable of breeding with almost any humanoid race there is. The offspring of such union will almost always be Trolls, with only minor traits gained from the non-Troll parent.

Troll society is for the most part scattered. Many live all alone and wander as nomads. Occassionally a family will travel together as a pack. And on very rare occassions several families will band together to form a tribe. Such tribes always center around a shaman. A shaman is the tribe's leader, healer, mentor and link to their god and ancestors. It is the shaman's role to aid everyone and anyone that needs them, except the red eyed Trolls, who have proven to be beyond all help. There is never any conflict within the tribe, as the shaman resolves any disputes through ancient laws and rituals.
But usually Trolls avoid each other, because they fear the red eyed brutes of their race. They can be found in nearly every corner of the world, except for the civilized areas, where other races fear and hate them.

On rare occassions a Troll (both males and females) is born with red eyes . This child is born with a madness that will forever set them down a path of sadistic cruelty and senseless violence. They find it impossible to comprehend the peaceful quiet that is typical for their kind. They grow to become brutal, savage beasts. They still retain the intelligence of their kind, but it's forever bent to their vile will. These Trolls are easy to enrage and impossible to calm. They only delight in the misfortune and pain of others or by satisfying some selfish vice. Unlike other Trolls these red-eyed fiends can become very territorial. They may claim a location for their dwelling and try to slay anyone that wanders too close to this place. It is because of these few and their many terrible acts that most other races often consider Trolls to be monsters and beasts, and why many Trolls shun their own kind.

Jason Sanborn
04-07-2008, 11:24 AM
Race: Elf-Human
Lifespan: 1200 years (Average: 600 years)
Height: 3'6" - 6'0" (Average: Males - 5'6", Females - 5'0")

An Elf-Human has traits from both their human and elven parents. It doesn't matter how much human or elven blood one has, once they become "mixed-blood" they will always be considered "Elf-Human" or "Half-Elf." Some Elf-Humans may appear more elven, while others may appear more human.

Elf-Human personality is as varied as that of a human. Often times, though, they tend to be very pessimistic and hostile, because they are often raised in extremely abusive situations, where they are often considered freaks, or living on the streets, fighting for their survival.

Strengths and Weaknesses:
Due to their longer lifespan, Elf-Humans age and mature and develop at a rate of one year for every ten human years. About three-quarters of the Elf-Humans have some sort of genetic defect. These defects range from cosmetic (defects in hair growth, skin pigmentation, ear shapes, etc.), to infertility, even to more serious health related defects.

Elf-Humans, also referred to as Half-Elves, are generally not welcome in either human nor elven society. The elves view them as unclean perversions of nature, while humans view them as freaks. As they age much slower than a human, not reaching maturity for several human generations, humans won't raise Elf-Humans. As a result, many Elf-Humans don't survive more than fourty years. City Elves are more likely to be tolerant of Elf-Humans, and would be the most likely to help raise an Elf-Human to maturity.

04-09-2008, 07:49 PM
Race: Aquatic Elf
Lifespan: 4500 years (Average: 3000 years)
Height: 3'6" - 5'6" (Average: Males - 5'0"-5'6", Females - 4'6"-5'0")

Aquatic Elves are lithe and slender due to their aquamarine habitat. They share many of the Elven traits that their terran bretheren have, but with some small differences. While they have pointed ears, they are considerably wider to capture vibrations and sound underwater and pointed back to streamline while swimming. Their ear canals can be covered and opened by a small flap if skin (akin to gills which they also have to breathes underwater). They also possess webbed feet, fingers and elbows to help them glide throug the water. Their skin is terribly fair and sometimes near to translucent. In rare instances they can have a delicate blue or green tinting. Aquatic Elven hair color is made to match the darker depths of the ocean with the mostcommon appearances being dark brown or black, silver and white; any of these colors has a tendencey to shine with a green or blue tint. Their teeth are a bit sharper (pointier) than normal in order to cope with the sometimes rough diet the ocean provides. Underwater, Aquatic Elves breathe through gills, but also have lung capacity for travel on land. Their most common iris colors are blue and green or a soft violet. Like their land-bound bretheren, they grow no facial hair and the hair throughout the rest of their bodies is fine to non-existent. They have no need for it where they dwell.

Their ties to nature are tight as they are forever bound to live in a place where nature and its mysteries thrive. They are very solitary people and tend to live in very large lakes or oceans where their interaction with outsiders can be minimized; however some have been known to habit in larger rivers. Still, there are occasional fishermen's tales of being rescued at sea by merfolk and beautiful maidens. Those stories are not a complete stretch of the truth. While they are a bit more lenient than their land-dwelling bretheren about their diet, their clothing is made mainly from natural discards of the sea such as kelp and seaweed, but they also prefer a special type of moist material that many call "sea silk." This free-flowing and light weight material is much prefered by the water dwellers as it makes swimming easier. Aquatic Elves are not terribly talkative. They often receive strange looks for the slight bubbled sound in their voice. They are greater believers in actions speaking for a person rather than words.

Strengths and Weaknesses:

Like land Elves, their magics depend on the distance they are from their home or element. Their biggest strength is in their physical abilities. While still lean, Aquatic Elves are fluid and graceful and built for speed. Their lithe bodies are toned from constantly using their muscles. Should they enter into combat, though they lack strength, their agility can offer them some benefits. They find strength in numbers and tend not to stray far from their clan unless seeking out trade.

Aquatic Elves have a terrible weakness: they need to drink and hydrate their skin regularly while on dry land or they will die. Their skin, being so translucent, cannot withstand the harshness of the sun without it being filtered through layers of water. Without dipping their bodies in water (salt or fresh) they will dry up and wrinkle like prunes to the point where their cells crystalize and deteriorate. Drinking water can help spread the precious life source hroughout their system, but they must completely wet their bodies in water at least once every 2-4 days. When far from major bodies of water, this makes Aquatic Elves very weak and vulnerable.


Aquatic Elves are very skilled at metallurgy. They first picked up this skill from studying and treating the rusting metals from the wreckage of ships and other ocean crafts with various extreme-heat techniques. Using the dense compacted materials of the ocean floor and the heat set off by rifts in the oceanic crust, Aquatic Elves have been able to fashion some of the finest, durable weaponry of their kind. Their metals are not known to rust and are sleek and smooth as the water where they were fashioned. Since Aquatic elves are very solitary, and because these items take great lengths of time to create, their weaponry is rare to find on land.

04-09-2008, 10:01 PM
Race: Cyclops

Lifespan: 500 to 700 years. Although the Cyclops lifespan seems to be linked to their purpose in life. There are rumors of Cyclops living over a 1000 years as they search for their life’s purpose.

Height: Males: 6 ½’ to 7 ½’ (1.99 to 2.3m). Females: 7’ to 8’ (2.13 to 2.45m).

The Cyclops are a tall and immense race. Their most famous feature is of course their singular EYE. This eye ranges in size from as small as a kiwi fruit to as large as a orange. Cyclops eyes tend to be colorful, ranging from a luminous yellow to a bright green or blue. Their eye is centered over their nose in-between where most races have their eye brows. Cyclops themselves have no eye brows and are incapable of growing any facial hair. Cyclops skin tones vary from a light golden, almost copper color, in males to various shades of grey in females. Their heads are covered in thick wavy black hair. Although very rare, some Cyclops have been born with dark brown hair. Cyclops are a very hulking race. They have very broad shoulders and their bodies are thick with muscle. Their large size tends to lend itself to slower and more precise movements.

Cyclops are very calm and passive unless provoked. Their ‘past sight’ causes them to see the world as a more young and innocent place. They often chose to view people in their earlier years. They believe there is no better way to understand a thousand year old elf then to look them in the eye as a baby. They also enjoy helping people. Cyclops are famous for not having the heart to turn down a stranger. It is believed that this stems from the idea that the Cyclops always sees children asking for help. The truth might lend itself to the idea that the Cyclops are a friendly race that enjoys showing the world their power and strength. It is believe that this is the cause of their separation from their own species. Another Cyclops would be able to see them in their youth. A time when their size and strength was much smaller than it is now. As they prefer to always be the big, strong, helpful giants, they avoid their race until the call of the mating cycle brings them together. Cyclops do however spend much time with the opposite sex of other races. Although their lone eye should be off putting, men and women find themselves wanting to be with Cyclops for the very same reason they smile at them on the street. They love the idea of having a partner who sees their ‘true’ beauty. Someone who can see their perfect smile and body from their prime years. As Cyclops are only genetically compatible with others of their race, no half breed offspring could ever spring fourth from these unions. Maybe another reason the Cyclops are often very free with the love.

Strengths and Weaknesses:
It is often said that the Cyclops greatest strength is their strength itself. Renowned for their colossal power, the legends of their deeds are often unbelievable. Arm wrestling with a Cyclops is a sure way to dislocate a shoulder. When the bar brawl begins, many people pray to their gods that the Cyclops will not get involved. The Cyclops also have many abilities from their amazing eye. Their eye’s oscillating lenses are capable of focusing on objects very far away. Even allowing them to view far off places and if they were right in front of them. Their large iris’s also allow their eye to take in even the slightest trace of light. Thus giving them almost perfect vision even under a cloudy nights sky. Their eye’s last and most amazing ability is that of the ‘past sight’. It is this ability to stare into the past that makes the Cyclops so unique. With years of training and practice a Cyclops learns to ‘look’ into someone or some things past as far back as they want to go. The only factor seems to be how long a Cyclops is willing to wait as they scroll back through the years. This lets them watch the world as if it were young and happy. Often skewing their perception of reality. It is said that this leads to their greatest weakness, that is the size of their hearts.

Cyclops are quick to help those in need. Often jumping into a situation before they fully understand what is at stake. So focused on helping the person in need, they often miss the bigger picture. The Cyclops physical disadvantages come in the wake of their great size. In a world where Elves and wood Sprites have redefined agility, the Cyclops are one of the more cumbersome races. Although their great muscles and strength lend to almost perfect balance and body control, they are much slower than other smaller races. In combat the Cyclops is capable of moving their taught muscles at great speed. However, if this powerful strike fails to be the knockout blow, the Cyclops is often hit a few times before he can send in his next attack. For this reason the Cyclops must reply on their great understanding of combat and anticipate the attacks of their opponents. On the open plane the Cyclops is also often left behind. Should their opponent chose to run away, the Cyclops is hard pressed to catch them. Although the Cyclops are known for their short, quick, bursts, they are better known as endurance runners rather than sprinters.

Cyclops are always born as twins. Thought to be a joke on the gods part, each birth yields two eyes, just not on the same child’s head.

04-14-2008, 04:29 PM
Race: Fairy (also known as Pixies and Sprites)

Lifespan: Unknown

Height: usually 3-5” in height, but some are capable of taking human heights of about 5” and above for short periods of time.

Description: Cousin to the Fae these fairies usually grow no more than 5” in height. They resemble tiny humans with elfish ears and butterfly or insect wings. Their skin can be anywhere from fair to dark depending upon their family lines and the types of fairies they are. Their wings range in a variety of shapes and sizes that often act as a good camouflage to safely hide them from enemies. There is no set shape to the color of skin, hair, eyes, or even wings of a fairy.

Personality: Many fairies are very child-like in their behavior living a carefree existence tending to their duties. Often given to bouts of mischief and practical jokes, fairies take one thing serious, the protection of their family and the forest. Most fairies are kind and gentle, but there have been factions of them that have broken off and taken a darker road forsaking the love of the forest and seeking only the destruction of nature.

Strengths & Weaknesses: Fairies greatest strength lies within their magic. They have the ability to control and manipulate the elements of fire, wind, water and earth. Their magic depends upon the type of fairy they are, weather a water fairy, wind, earth, etc. Only the daughters of the Queen of Fairies can manipulate all four elements with great mastery. Others can commune with nature itself, speaking the language of the animals. They are highly intelligent problem solvers and are very fast and agile when in flight.

The greatest weakness of fairies is their size. If an enemy is able to catch one, they can easily be crushed within their hands or knocked from the air. The further away from their home and the Fae Woods, the more their magic diminishes and the more vulnerable they are to enemies. If captured and removed from their homes, a fairy can become depressed and die of sadness.

Miscellaneous: Fairies are often sought after in the realm of magical creatures due to their ability to hide so well from their enemies. It is a rare gift for anyone to spot a fairy, and because of the rarity it is often speculated that these creatures are mythical and do not truly exist. It is rumored that they never die because of their child-like souls, but to ask a real fairy you would hear quiet a different story. Fairies rarely roam outside of their own realm and prefer the comfort and beauty of their homelands to exploration.

07-31-2008, 11:46 AM
Race: Quillets
Lifespan: 100 years (25)
Height: 2.5 feet - 4.5 feet (3.5 feet)

Quillets come in the typical colors of the other races of Eryonne from light skinned to dark skinned. There are slender and there are fat Quillets. They have pointed ears like elf but are far shorter.

Quillets are explorers and they lack the common sense to be afraid. They do not understand the concept of death because no Quillet has ever been found dead by another Quillet because they turn a strange blue color when they die and are not recognized as Quillets. They have always been the victim of their curiosity. In addition, they do not have the concept of private property. And they will take anything that attracts their eye and think it belongs to them.

Strengths and Weaknesses:
Strengths - there is not a lock that they can't get through eventually.
They are also good scouts because they will scout anywhere as long as nothing distracts them from their mission
They have excellent eyesight and hearing. Possibly second only to the Elves

Weakness - Very short attention span and are easily distracted
They don't know when to be afraid and will be curious about anything
Can be bribed to be good by those that get to know a Quillet personally with Peppermint Candy. They will happily give up their packs to be searched for it. And won't protest. They love the candy but cannot make it themselves so it helps the other races control them.

They are dreaded by the other races that know of them and are typically barred from cities.
When they turn 16 they leave their families and wander around Eryonne getting into mischief

08-12-2008, 06:11 PM
Race: Dwarf
Lifespan: 400(275)
Height: 2 ft - 4 ft (3.5 ft)

From light skin to dark skin, dwarfs are a varied lot. They have blond, black, red, brown, and gray hair. Most males have a beard by the time they are 15. Some females have whiskers on their faces but not the elegant long beards that males grow. They have trouble getting on a horse and staying on one and some have outright refused to ever get on one. So they tend to rely on carts and consider horses as something to be avoided.

They live in family societies. And the clans do not always see eye to eye so there has been warfare between clans. Deadly warfare. When such a war breaks out, other clans must try to broker a peace or else the two clans will continue until one is completely wiped out.

Dwarfs are typically combative with strangers. And they tend to complain about everything and anything. A compliment from a dwarf would be to hear you did an adequate job.

Unless the dwarf comes into contact with other races before he turns 30, they typically will have nothing to do with the other races. And one that does is often considered an outcast by those that will never have anything to do with the other races. So dwarfs have a choice to make, interact with the world, or stay within Dwarfan society.

Now the dwarfs will help someone if they are injured and they will sell items to other races. But they will never consider them friends unless the relationship was started before they became 30. Or a tragedy leaves them with no other alternative.

Strengths and Weaknesses:
They are probably one of the strongest races on the planet despite their size
They tend to use battle axes in battle
They are also good at such jobs as mining and metalwork, carpentry and woodwork
Their weakness is their gruff exterior tends to put other races off
They also if they haven't dealt with other races are paranoid of the other races

Will become outraged if they are confused with Quillets because of their closeness in size

Mortin Steel
06-02-2009, 12:48 AM
Race: Mire Dwarf
Lifespan: 200 - 300 (100 - 210)
Height: 1.5ft - 3.5ft (2ft - 3ft)

From light skin to dark skin. Most males have a beard by the time they are 15. Some females have whiskers on their faces but not the elegant long beards that males grow. They have trouble getting on a horse and staying on one and some have outright refused to ever get on one. So they tend to rely on carts and consider horses as something to be avoided. Mire Dwarf beard and hair are greenish colors sometimes brownish are charcoal colored if they live/work around a mire fire, they use boats to work and get around mostly.

Dwarfs are typically combative with strangers. Mire Dwarves complain less then regular Dwarves. Mire Dwarves don't compliment people as they rarely leave the Mire's they in-habit. Mire Dwarves mostly deal with other Dwarves and those people brave enough to venture into the mire.

Strengths and Weaknesses:
They are probably one of the strongest races on the planet despite their size
They work in the Mire cutting and harvesting peat, harvesting mire oak, dive for coal, harvesting mire butter, harvesting mire iron
They can swim (though learning can kill them)
They can't do mining and metalwork
They smell very very bad (due to smoldering blazes, co2 and they don't bath)
They are shorter and have shorter life spans then regular Dwarves
They are not as strong as regular Dwarves

Mire Dwarves don't get out much, they take the Dwarfan the unspoken rule of work hard to the extreme, they prefer the mire to the open plains or mountains. Regular Dwarves depend on the Mire Dwarves of a lot of things but they prefer to deal with them as little as possible believing they are lesser Dwarves, not to mention they are stunted and ugly colored hair and really really badly in need of a shower, even by dwarf standers.