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  1. #1
    Seasoned Adventurer Revelator is offline Revelator's Avatar
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    Ships and Ship Technology

    Ships and Ship Technology

    To begin with, here is some basic ship classes, along with some basic general or standard features.

    Skimmer - Skimmers are small, one man ships. They're not fighters, having very basic systems. They're essentially nothing more than a cockpit on top of an engine.

    Shuttle - Shuttles very in size, most are under a 50m long. Some industrial cargo shuttles exceed the size though. Passenger shuttles are made for short trips, such as inner-system flights. Assault shuttles are the only shuttle that comes equipped with any sort of defenses or weapons. Some are general purpose, others are made boarding, and some are for ground assault landings.

    Fighters - Fighters come in a variety of types, models and sizes. The smallest are one man, these are considered true fighters. Two man fighters are usually made for bombing runs. Three man fighters generally fall into command fighter group. A four man fighter is referred to as a gunship.

    Cutter - Cutter's are small ships with living space for one or two people. Military versions are essentially fighters with more advanced systems, and some extra room to move around, as opposed to being cooped up in a cockpit. They are rarely used by military groups however. They've become popular in the private sector lately, as mobile apartment.

    Lancer - Lancers are a step up from cutters, holding 3 to 5 people. These are also used a lot in the private sector as housing, or 'vacationing' ships.

    Corvette - Corvette's can carry a crew of 8 to 12. In the private sector, these ships are used for homes, or smuggling ships, as they're generally very fast. In the military, the crew quarters are very small, to make room for the extra defensive and offensive capabilities.

    Frigates - Frigates are one of the most common ship types to be found. The crew size for these can be anywhere from 15 to 25. Some cargo frigates run with as few as 8 however. These are the often found in use by small time businesses owners and cargo runners.

    Destroyer - Destroyers are slightly larger than frigates, though they only require a crew of 10. These are essentially enormous gunships, with small crew compartments. Better than the bunk system on most military corvettes though. They come packed with weapons, armor, shields ECM/ECCM and have more powerful versions of frigate engines.
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  2. #2
    Seasoned Adventurer Revelator is offline Revelator's Avatar
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    Ship Types Cont'd

    Light Cruiser - Light cruisers average around crews of 35. These can be found in the role of cargo ship. They're often used as picket or recon cruisers as well. Many have advanced sensory equipment. Their engines are usually powerful as well, making them good for skirmishes, or running down larger ships to slow them for their heavier counterparts.

    Cruiser - Cruisers are the staple ships of many war fleets. They have many different roles and equipment layouts. Cruisers are used a lot for exploration, and small galactic liners and transports. Crew sizes average around 45.

    Heavy Cruiser - Heavy cruisers are bigger, slower versions of cruisers. Often with more cargo space, and heavier armor. They usually lack ECM/ECCM systems though, unless specially designed for it. They're crew sizes are usually smaller than cruisers though, around 35-40.

    Battle Cruiser -
    Sometimes called war cruisers, command cruisers, or combat cruisers. These ships are found strictly in military or combat oriented roles. Their computers are very good, allowing them to engage and track numerous enemies. Crew sizes of around 55.

    Battleship - The first in the line of capitol ships, these make up the core of any large war fleet. Full of heavy weaponry, large crews, often with a marine presence on board.

    Dreadnought
    - Dreadnoughts are vast, more powerful versions of Battleships. However these can also be found in the private sector. Ships of this class often are used for colony ships, or massive evacuation ships.

    Super Dreadnought - These behemoths are rarely seen, and most are known by name. Whenever these ships appear, they always cause a stir. These are often on par with the Absalom class ships used by Ultras. These can smash entire fleets of battleships on their own. It takes several dreadnoughts, or another super dreadnought to slow these bad boys down.
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  3. #3
    Seasoned Adventurer Revelator is offline Revelator's Avatar
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    Ship Weapons

    Missiles:

    Capital missiles -
    Capital missiles are large heavy missiles that come with a variety of warheads. At long ranges, Ships smaller than heavy cruisers can usually use ECM and evade these missiles. Their tougher, and harder for point defense to take down though. If they do manage to hit, they can deal massive damage.

    Standard Missiles
    - Standard missiles are smaller and have much shorter ranges. While they're a lot harder for point defense to stop, they deal much less damage than capital missiles.

    Internal Racks - Internal Missile racks generally have smaller magazines than that of external racks, however they can be reloaded much easier and in the fraction of the amount of time it takes to reload and external rack. Internal racks can fire in what is called 'sprint mode', where it fires it magazine out very quickly, one at time though. The missiles come out at full speed though, and no point defense or tracking has time to stop them. They don't have homing systems engaged when in sprint mode, so ECM can't stop them. Usually only effective at very close ranges.

    External Racks - External racks hold a large amount of missiles. Many of them have to be reloaded from the outside of the ship though, meaning when in combat, they're very hard to reload. They can be flushed though, where all of the missiles are launched at once. This is good for overwhelming tracking and point defense systems in enemy ships. Or, if they're fitted with countermissiles can be used against flushed missiles.

    Counter-Missiles - Coming in several different varieties, these missiles are tiny missiles. Often packed so that multiple counter-missiles are fit into the slot of one standard missile. Some ships come with special launchers, or have missiles that are simply dumped into space then activate and home in on approaching missiles.
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